Time!
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Werdzie is still pretty early, so things will definitely change. I’m tweaking the dictionary, scoring, difficulty, rules, and adding more Arcade modes. If something feels weird right now... yeah, I’m working on it. Probably.
You found 0 valid words.
Get your quarters ready, choose a game, and get in line! Yes, the line is ridiculously long. Arcade is where Werdzie gets multiplayer: jump into Quick Play, or make one Private Room and choose any Arcade mode once you're inside.
Same rules as Standard above, except everyone races at once. Quick Play drops you in with whoever is around and lets the panic begin.
Take turns while your personal clock quietly judges you. Find one werd, pass the turn, and try not to burn through your Time Bank before everyone else does.
Word within a word... Fill the mystery slots using smaller werds hidden inside one scrambled letter bank. Finish fast and you can stick around to pad your score.
Create one room, then pick any Arcade mode inside. Already have a code? Type it here and skip the dramatic link-reading ceremony.
Where Roguelike meets word game. Words become magic in Werdzie’s growing word-battle adventure. Learn the basics at the Encyclopedium Academy, build your Spellbook, and take on tactical encounters where every word matters.
Pick a difficulty and race against the clock to find as many valid words as you can that match the challenge. Everyone plays at the same time, and every accepted word adds to your own score.
Players take turns using a personal Time Bank. You get up to 8 seconds on each turn, or whatever remains on your clock if you have less than 8 seconds left. The first valid word you enter scores and immediately passes the turn.
Every word can only be used once by the room, so keep an eye on the shared word list. When only one connected player still has time remaining, that player gets the Last Werd and can keep entering words until their Time Bank runs out. Highest score wins. Disconnected players are skipped and their time is preserved until the endgame drain.
Use only the scrambled letters from one larger word. The mystery board asks for a certain number of 3-letter, 4-letter, 5-letter, and longer werds; any unused dictionary werd of the right length can fill an unhinted slot. Complete every required slot before the 90-second timer expires to choose between ending the game or entering an optional Bonus Round.
In all Arcade modes, words must be at least 3 letters long. A full-value word is worth 2 points, plus 1 point for each letter.
Everyone plays simultaneously under the same word condition. Enter as many valid, unique words as you can before the round timer expires.
Each accepted word scores 2 points plus 1 point per letter. Your words are private to your own score, so another player using the same word does not block you in Standard.
Each player has a personal Time Bank. Normal turns allow up to 8 seconds, or whatever remains in your bank. Only the time you actually use is deducted. Your first accepted word ends the turn immediately.
Last Werd uses one shared word list: once anyone uses a word, nobody can score that word again. The highest total score wins, even if somebody else is the final player with time remaining.
Disconnected players are skipped and preserve their Time Bank while connected players are still competing. If only disconnected players remain with time, all of those banks begin draining simultaneously so the match cannot stall. Anyone who reconnects during that final drain can immediately resume playing, and multiple returning players can compete at the same time against the same shared word list.
Every puzzle starts from a real word, but its letters are scrambled. Find werds of 3 or more letters using only those letters and never using a letter more times than it appears in the bank. Easy requires 10 slots, Medium requires 15, and Hard requires 20. The board mostly favors shorter werds, while full-length slots are limited and only expand when the letter bank has enough full-length possibilities.
Unhinted slots are flexible: any unused valid dictionary werd of the required length can fill them. Once a hint is used on a slot, revealed letters narrow which werds can satisfy that slot. Each hint costs 1 point for the revealed letter plus 1 point from the normal +2 solve bonus; if hints reveal the whole werd, it counts toward completion for 0 points.
Completing every required slot does not end the game automatically. You can end immediately or enter a Bonus Round, which adds 20 seconds to your remaining timer. Hints are disabled during Bonus Round and all remaining valid werds are optional score padding.
Found a weird word, broken rule, bad dictionary entry, or just have an idea? Send it my way at feedback@werdzie.com.
I probably won’t reply, but I do read everything that comes in.